Now I had planned to add a 'Notes' section to the game because I wanted the player to 'write down' recipes as they discovered them, but as I was developing the Notes section I decided that it would also work well for the player to write down game lore and story.
So that's the new addition! When your character writes something new in their notes it will be displayed at the top. To read your notes, well I'm releasing the official control map for The Colony!
Some of these things haven't been implemented yet like Crouching, player stats, console, toggle debug display, and map. But this is the official planned controls map and because I'm so confident in these keybinds, I felt comfortable releasing them.
I've also added Raw Meat and Stone Axe to the game!
Now I had already made the Stone Axe model (shown to you previously in Colony_24):
But it's now officially in the game and can be used to chop down trees and deal damage!
As for the meat, it is not yet able to be consumed (that is not yet a feature) but it's the next thing on my to-do list!
And finally, to top things off I've added sickness and temperature to the game! Your character can now get sick, and there is a 'World temperature' and a 'body temperature'. World temperature is the outdoor and effects your body temperature, and body temperature is pretty self-explanatory.
Right now temperature doesn't do anything, but in the future, it will directly affect the sickness of your character. You can get sick though because I've made so you can drink water from the stream. Now drinking this water here and there isn't a bad thing, but keep in mind that fresh water doesn't mean clean water. If you refill your thirst you probably won't notice anything, but if you constantly rely on the stream water for all your thirst needs then you will notice your character begin to get sick.
Even cooler is you can 'catch a sickness'. This means that if your character is no longer healthy and left untreated then they can get sicker and sicker over time. There is a 'virus-fighting' factor, but when you first catch the sickness this is very low and is unable to fight off the sickness on its own.
So there's now Notes, temperature, stone axe, raw meat, and sickness implemented into the game! Talk about moving fast! I've also fixed a few bugs related to rain and made rain a lot less stressful on the PC. With all these features implemented, the beta feels like it's getting closer and closer!
Don't forget you can sign up for the beta here, and thanks for all provided feedback!
Thanks for reading, feel free to leave a comment, and I'll see you in the next one! Stay awesome :)