Sunday, June 11, 2017

Colony_23 "Core Features & Multiplayer?"

I've been dedicated to working on the game for the past two days to bring you an update worth the wait!

Beginning in visual, the island is no longer a large circle but rather has a 'bay' that even features a cliff and a stream!

The next important thing about this update is: Trees can now be chopped down!

Right now the only tool you can craft in the game is the Makeshift Knife, and it doesn't do much damage to trees (about 4dmg per swing) so it takes awhile to chop trees down with it (a long while) but it's still possible! This feature now means that when I implement things like axes into the game that the ability for the player to chop down trees will already be implemented!

Weapons do reduced or increased damage to certain objects, in this case a Makeshift knife actually does more than 4 damage normally, but it only does 4 damage against a tree because well... It's a knife versus a tree. Chopping down a tree also drops the new item 'Lumber'.



Also implemented into the game are some 'audio reverb zones'. Which basically means some fancy audio effects when you're in the forest or at the bay

I've also added in a Blood bar, Stamina bar, Hunger Bar, Thirst bar. It's called a Blood bar because rather than health your player has blood, and a lot of it. Blood will be able to be taken away over time by things like sicknesses or diseases, or quickly taken away by more obvious things like breaking your leg. And yes, breaking your leg (will) be a feature.


Stamina goes up over time, and goes down when sprinting, in the future doing things like swinging or jumping will also cause stamina to go down.

I also added resolution support so people on lower resolution won't get wonky and weird interface problems (hopefully).

But one of the biggest things about this update is the notifications! An important part of the game rather than you constantly checking your stats is your character informing you of them. For those of you familiar with DayZ then you'll understand what I'm talking about. Your character will alert you with things like "I'm feeling well fed" or "I feel a bit thirsty". You can then check your stat bars in the inventory menu.



So to sum it up:

Added features:
  • Chopping down trees
  • Stat bars
  • Notifications

Changes:
  • Changed terrain
  • Added cliff
  • Added stream
  • Added water sound effects for stream & shore
  • Added resolution scale support

Fixes:
  • Fixed game blacking out at start
  • Fixed rain sound effect not playing
  • Fixed UI collisions overlapping each other

Known bugs:
  • Can jump in water

But I still haven't finished. I have a couple of bomb shells for you, so get ready.
The Colony will be releasing an official multiplayer mod after it releases on Steam.

This doesn't mean that The Colony will have an actual multiplayer, but it means that it will be sponsoring an official mod that adds multiplayer to the game. This means that it will most likely be very buggy, have missing features, and limited support but if you can put up with all that then you will kinda be able to play with your friends! But just to be clear, the game does have multiplayer but a mod that adds multiplayer will be releasing after the game releases on steam (most likely within the first month of it being released).

Pretty big, huh? While I haven't gotten to the second bomb yet.

You can now sign up for The Colony CLOSED Beta #1. That's right if you want to get a copy of the game just click the link below and fill out the information!


The beta will be releasing this summer, the exact date will be announced at least a week in advance.

A big update indeed, getting a lot of the core features in the game like thirst, stamina, hunger, chopping trees, and notifications means that this game is getting closer and closer to being ready for the beta! I can't wait to see how the game turns out!

Thanks for reading, feel free to leave a comment, and I'll see you in the next one! 

No comments:

Post a Comment