Wednesday, December 10, 2014

What;s going on? WHERE ARE YOU BLAKE??

So I am getting asked up and down what is going on with Contamination, and giving answers over-and over again is a annoyance for me. So I decided it was best to just alert every one at once.

(Organized by most Commonly asked)

Q: Did you stop working on Contamination?
A: No.

Q: Are you gonna stop making games?
A: No.

Q: Why haven't you done any Updates on the Blog?
A: Didn't seem right to until I was sure my Computer was broken.

Q: Why can't you work on Contamination?
A: Computer broken


      So basically my computer is just about dead. It can do very little and sometimes can have the hardest time performing some of the very small tasks required of Computers, like using Notepad. Development on Contamination started off hard due to it already dying and with that being said, the graphics (Though not highest quality) was a lot for my computer to handle and constantly work on. Once my computer got worse it just took way too long to do anything. 5 Minutes to save a Script, 10 to Test the game.


So long story short, Computer can't handle the Development of Contamination anymore.

Until I can afford to get a new one (Which sadly is not likely any time soon) I have decided to continue my Game Dev on my Schools Computers.

Though they can't do much and 98% of the Internet is blocked from them (Including Skype) I still want to see what they can do, So I found some Open Source games, went through them and picked the one I liked the most to work on. "MineTest"

I even created a new blog for it:

"BLOCKY WORLD!"


So there you have it, that's what I will be doing until I can afford to get a new computer (No, I can't just replace this ones parts, they are pretty old and i might aswell get a new PC all together for the cost it would take)

So I want to Re-Instate NO I AM NOT stopping Development on Contamination but circumstance makes so I cannot currently work on it, And believe when I say I WANT TO. I mean you'll notice Updates slowed down after awhile near the end of it because of the computer getting worse it was harder to dev on it.

So yeah, Thanks for reading, Feel free to leave a Comment, and I hope to see you in the next! Stay awesome :)

And because I need to Re-Instate this 100 Times to get people to get it through their head...

I AM NOT QUITING DEVELOPMENT ON CONTAMINATION

Thursday, December 4, 2014

Why the wait?

     A lot of people are wondering why there has been such a wait between Updates these past two weeks or so. Well as most of you know, my computer is Dying and I am far from affording a new one. So circumstance means that I can only use my Computer on its.. "Good Days". The games files are always being backed up so if My computer ever fully breaks, I'll still have them.

In the meantime I do still occasionally work on my "Dead Valley" game from my Schools Library. But that's about it, really I am sorry about the delay between things but my options are very limited with what I have to do work with, Thanks for Understanding :)

Thanks for reading, feel free to leave a Comment, and I'll see you in the next post! Stay awesome :)

Monday, December 1, 2014

A Road to Innovation

So I have a lot planned out and I just want to let you guys know what's to Come.

First of all the Top Features of the game that will make the game Unique and Stand out from a lot of other Games

  • Totally Different Gameplay Modes
    •  Survival - Survive as Long as you Can
    • Normal - Handle Random Events and Escape the Map your in.
    • Open World - Explore an entire Landscape with Cities and areas of loot
  • Unique Gameplay
    • Little HUD/Interface making the player Immersed in the game itself
    • Player-Orientated Gameplay for a Better feel of the World.
    • Unique Features pushed around the player
    • Every player unique and available to their own Gameplay style.
  • Amazing Features
    • Innovative Crafting - Taking a Broom and knocking its head off and putting duck tape around its top with some scrap metal to form a Makeshift Spear.
    • Interactive - From Blocking a door with a chair to picking up a bottle and using it as a weapon
  • Built-In Map Editor
    • With the Ability to Create your own Survival World, new Innovative Creations will be Unleashed by the Powerful Minds of the Community!
  • Good Graphics
    • Nowhere near Top Quality, but the Graphics do show a different type from general games, not realistic but not cheesy either.
  • Computer Friendly
    • The game is intended to be played on just about any Computer, from a $4,000 Alienware to a $200 Netbook.
  • Community Focused
    • A lot of the Games Features, Bug Fixing, New Items, and Gameplay Bonuses will be added through Community Feedback and taking in the Opinion of those playing the game, not those who play it for an hour then write a 4 paragraph report on it. 
  • Full Multiplayer Support
    • Every Level, Game Mode, and New Feature added will be available to be done both Offline and with your Friends.
  • Oculus Rift Support
    • The plan of the Game coming into the Virtual Reality world is a Very large dream, and a great experience for other gamers.

      With these Sweet Features in Mind, do note that a lot of them might not be in the initial game release, things like Oculus Rift Support, Computer Friendly, Map Editors, these are things that could get Expensive and right now the game is running on a $0 Free Budget.

     Thanks for reading, these are the plans of the game, not what is in it. Right now there is some good Interface going, Mostly Network Support, Zombie Path-Finding, and an interesting level going with nice graphics.

Tuesday, November 25, 2014

Update 8: Turn down the Lights!

So last Update was great at giving a Detail Feeling. Now lets get some of dem Spooks!


The Ambient is even Darker so players will have even better reason for finding that Flashlight! This new Perception will give a better meaning to the game and hopefully create a better Overall effect in Certain parts of the Game, oh hey this area is full of zombies, lets kill em, hey this area has only a few but I can't see any of em!

That's all for Today, I have a lot of Work to do on the Networking Code since it got a bit Jambled in the last update but I'll see what I can do!

Also you can Check out my New Song "Return To" On Youtube!
https://www.youtube.com/watch?v=LvSI2jvJJXo&feature=youtu.be

Thanks for reading, feel free to leave a Comment, and I'll see you in the next one! Stay awesome :)

Monday, November 24, 2014

Update 7: Shrouding Fogs

     So I think it's about time we got another post up, don't you? Welcome back to Contamination and sorry for the long wait, but I do have some good news on the Game. We have some Brand New Assets, and a Brand new feel:


     The introduction of more Misc Objects / Props to help better Understand the scene really gives a great feeling off of the Game.


     I have also done the addition of Fog, and Removed some lights. Then I made the lighting Darker for a better Horror Feel. The use of Lighters, and Flashlights will become important in the Darker Areas with no lights.

That's all for Today, We got Fog, Darker Lighting, Less Lights, and Misc. Objects / Props throughout the map!

For those of you who still think the game isn't looking as good as it Should, I do somewhat agree, the list of To-Do's is better Lighting, such as the Bulbs Casting Shadows on Objects to Create a better realism feel, New Textures, ShadeMapping, with Bumpmapping and of Course Higher Resolution.

Motion Blur, Bloom, SSAO, Film Grain, Eye Adaption, these are a lot of things that I really want to add to the game but can't because as you guys sort of understand here, I am working on a near $0 Budget. But I think with as little money that I'm able to work with, I have been able to create an outstanding start. I also want to thank you all for the Great Support you have given me, and remember to leave that Comment! Just to say Hi, a Suggeston, or a Comment, I just love to read em!

Thanks for reading, feel free to leave a Comment, and I'll see you in the next one! Stay awesome :)

Friday, November 21, 2014

Some Music & A SECRET!

Lots been going on, really I have just been trying to focus on school and keeping my grades up, so I do apologize for the lack of updates and such. I know you guys were expecting a lot. Really I am sorry.

Here to make it up to you I found some Sweet music made by some Dude named Blake Gillman.

Falling Heaven (Calming, Fast)
Lost in Thought (Dance)
Midnight Run (Pop, Casual, Drumstep)


Also you guys probably weren't aware (I was kinda doing this as a side thing, its just something I do at school when I get my work done) It's made in Pure JS and HTMl, a dude was a Procedurally Generated World made some Spawn Systems then made it Open Source and Abandoned the Project.

I took it over added M4A1, Sports Car, Pocket Knife, Peaches, Spoiled Beans, Ak47, 5.556mm Ammo, really I added a mess load of stuff (Not all of its on the Update log yet) Anyways you can find that here:


     So that's a well not Really Secret project, kind of, I just do it again when I'm out of School work and bored. So I just wanted to get this post to you guys since there hasn't been one in a while.

Thanks for reading, feel free to leave a Comment, and I'll see you in the next one! Stay awesome :)

Monday, November 17, 2014

Quick Update!

     Sorry it hasn't seemed like I have been too active, I just wanted to let you guys know that Progress is indeed getting done, though I don't always post it..

     The last week or so I have been very sick and updates have been hard to do, but they have been happening. I haven't really done enough for a full update since most of what I have done has been Bug Fixing and Networking Code. So without really any Screenshots it didn't seem wise to put up a patch.

But it has been long enough where you deserve one, here's what I've managed to do:

Networking:
   Networking Tracking (Player Animations)
   Network Scene Loading
 

I also got a Brand New main menu in, but it's a little to alpha for Pictures.

Thanks for reading, and sorry for the lack of Updates! Again I've been sick, and it's a lot harder to program with a Headache 24/7.!

Feel free to leave a comment, and I'll see you in the next!

Friday, November 14, 2014

Run, hit, and Check your Cholesterol!

     Hey, thanks guys for waiting, I'm back and with some Brand New Updates, first of all I have got some Player-News with a Model and Animations!


     Next I added a New Weapon, the Push Broom! Yes that's right. You can now have use out of those old brooms sitting in the Closet!

(Player swinging)

This new Melee system allows defining the range the weapon can hit, damage, and how much it will push the enemy your hitting. Next up I changed the GUI a bit, now instead of looking at your Health at the bottom, you have to stop and open up your watch to check, this will add a better Challenge to the game!


Its look right now is completely experimental so don't think this is final Product!

Thanks for waiting guys I spent all day today getting this stuff done, I hope you enjoy!

(Summary)

  • Additions
    • Player Model
    • Player Model Animations
  • Added Weapons
    • Push Broom
  • Added Features
    • Watch
Thanks for reading, feel free to leave a comment and I'll see you in the next one, Stay awesome!

Again thanks for sticking by, now that I'm back I plan to get a lot done!

Tuesday, November 11, 2014

See you soon & Back-Tracked History

Just want to let you all know I'll be back in a few days and I'll try to bring some Big Updates with me!

Also I did a little Back-Tracking and managed to find most of my Game Development History using my old blogs, all the games there are the games I made on the blog since the start of blog 1. Up to now, so Enjoy if you want it's more for me lol:

Wednesday, November 5, 2014

Week off

     So as you all know I am still in High School and some Exams are coming up, I have decided to take the Week off from Development to get a little more prepared for School. In the meantime, though programming may not be getting done my modelers will still be at work helping make the game look better and when I get back I should have some new Props to work with!

Thanks for reading, feel free to leave a comment and I'll see you in the next post! Stay awesome :)

Please Note: I will probably get some Updates in over the week showing some of the Work getting done on the game, I do apologize for the last picture a lot of people all they saw was the Zombies and their T pose. Do note they are not what the zombies will look like in the future, and the T pose is for Animating I promise that is not how they will look afterwards. I know it was a common concern that I was being lazy by adding a Zombie that only looked like a T, but I promise that 100% of all real games that are 3D have their models start in the T pose, they just don't always show it

Tuesday, November 4, 2014

Take the Shot Johnny!

     So another great day, I got the entire Health setup and even Damage Handlers for the Zombies. You can now take damage and give damage, all with your Brand New M4A1 !

     As you can see there is now a Interface Icon that will show what Weapon you currently have Equipped and how much ammo it has. Next to it is a small bar that represents your Health. You can now get killed by their swarms but you also now have a Defense (The Gun) Takes 3 ~ 4 Shots to kill one zombie.

     The reason for the name "Take the Shot Johnny!" is because I tested the Multiplayer with my friend online and we were getting overrun by zombies, I was out of ammo and I yelled at him to take the shot... Anyways he was out and we both died  :3

Do Note: There is no Zombie-Spawning system yet, right now we just press "e" and each time we do it spawns a zombie.

Thanks for reading, Feel free to leave a comment and I'll see you in the next post! Stay awesome :)

Sunday, November 2, 2014

You can run, but you can't Hide!

     Hello everyone and sorry for the long wait! I have really been taking a break for awhile and it's time we got back on Track!

So the first thing I did was implement the Networking Code for the game, right now as it stands players can connect to each other, see each other, and interact with each other.

The next step was to get some more Gameplay in, so I made Zombies!

They have great Tracking, they go around walls and go through doors and everything! Currently they cannot kill you and you cannot kill them but trust me just that Tracking took a good day to do!

The next step was to make so they picked the closest player to them (When going online) and going to that person instead of the person they were chasing. I also implemented full Multiplayer work so Players that join the game later still load the new zombies that were spawned in:


These zombies as you can see are not the most beautiful thing in the world, but they are good for testing right now! The second player (The test player) is in the corner over there with its zombies and I have mine. (Yes we are Cubes, PlayerModels are not yet made)

So really I think this is one of the most successful Patches yet, because it adds the main game play factor (the enemy) and at the same time makes the game playable on multiple Screens!

Thanks for reading it really means a lot, feel free to leave a comment, and I'll see you in the next one! Stay awesome :)

Wednesday, October 29, 2014

Physics, Lights, and Shots!

     So today was another great day, I implemented a Brand new Physics system for the game allowing more Miscellaneous props to be created in the World. Like brooms, and such:





















     The second Door there was opened by pushing it over, I plan on using that for breaking things open and such. The next thing I got done is adding more lighting to the world because as I realized you can still create a very nice Horror-Like Effect:


     And finally I got some Shooting and Bullet Holes in and even a very nice little smoke effect:

So again another really great day, the next post might not be for a few days as I am going to be working really hard but a lot of it is minor things that won't make it on the blog, however I do plan on getting you guys an update before the Weekend!

Feel free to leave a Comment, and I'll see you in the next post! Stay awesome :)

[FeedBack]

PrideofKarma
"Nice Work"!
>Thanks, people don't believe it but it does mean a lot when people comment :)

Tuesday, October 28, 2014

Lights out, Lights on.

So with the progress in Lights and Display I made yesterday I decided to put it to good use and setup a Nice system:




So as you can see there is an actual Light-Bulb model now and it's even attached to a Wire! The Wire generates physics aswell so you could shoot it and it would dangle from the wire and such as the wire moved, (In the future Lights may be shot out). I also got to giving the Prison a bit more eerie feeling:


And finally I went around finding all the Bugs of the Map so I could fix them:

So it definitely was a successful day of Work! Tomorrow I will see about getting some Basic Shooting in as well as possibly some work on the Interface.

Thanks for reading, feel free to leave a Comment, and I'll see you in the next one! Stay awesome :)

Monday, October 27, 2014

Take a GIF off!

I've got a GIF and a PNG, that I personally think are Really cool.















     So as you can see a New Form of Lighting has been added to the game, this new Lighting will allow it to look like a Top-Quality Game Masterpiece! I actually was so exited I took the time and made a .GIF for the Emergency Light!

Sunday, October 26, 2014

Blueprints into Reality!

     I think this Screenshot will speak for itself:


     You are looking at the Latest Screenshot from Alpha Contamination. The Blueprints have been made into a Reality and the first Wing of the Prison is done! Gameplay mechanics are being Implemented, we already now have Screen Bobbing, Basic Projectiles, and Fall Damage.

I didn't intend for this to be a long post, I just hope that you guys can really tell this is going to (hopefully) be a really successful project in the Long Run!

Thanks for reading, Leave a Comment and I'll see you in the next post! Stay awesome :)

Saturday, October 25, 2014

Contamination: The Introduction

Hey guys, I am really sorry for the Big Wait but at last you guys can see how the game is going!

     So the games progress has so far been outstanding, definitely some of the best work I have done in my entire life when it comes to Game Development. I am Proud of what is done, and I really think you guys are going to love it too!

Pre-Alpha Assets
NOTE: Beta Textures, Final Versions will be Higher Quality


     This is a Screenshot of the Basic items being used to Make-up the Prison. They are light up and do not look too spooky yet, but I promise after they are put In-Game and given some Lighting thet'll look fantastic!



What's the game about?
You are a group of Survivors inside of a Prison, Your Objective: ESCAPE.
     You must fight off the Infected, and make your way to the outside where you can finally escape the Nightmare. Random events however happen along the way, a plane crashes causing more infected to go to a single area, you accidentally shoot a lock opening a door to a room that was full of infected. The Weather is Changing and the Gameplay is most definitely Immersive!

     That is the Plan of the Game, there will be more maps when the game comes out besides just the Prison, for those of you wondering about testing the game, there will possibly be a one day Public Beta Test in the future!

Thanks for reading, Please leave a Comment, and I'll see you in the next post! Stay awesome :)

Tuesday, October 21, 2014

Good news Everyone!

          My Modeler is back and it's time to get things moving back in gear, I am currently using my old PC which I got to work somewhat with General Programs again, I can run the Game Engine now but every thing about it is slower and I do need to run things on a lower setting however it's usable again!

I am starting on a Project called "Alpha Contamination" this is a temp name for testing. Anyways it's a great FPS game with Survival, Horror and a very well designed Map. Almost the entire game is planned out so things are looking great, I will have some Screenshots to share within the next few days!

Thanks for reading, and Welcome Back! Stay awesome :)

(Test Header, not Official. name is also for Testing)

Friday, October 17, 2014

BOD and Melt

So I have some bad news guys, My computer has decided to take a turn for the worse and well, it's been really great doing these Blogs, it honestly has, Whenever I got a comment I checked it as soon as I could and I always loved reading them, it meant that someone actually took the time to give their Opinion on what I'm doing, it's really crazy how much that means to me.

          Sadly things have turned sour, my computer has take a turn for the worse and it's Motherboard is Malfunctioning, It's Gateway-Design makes so its parts cannot be removed or replaced so once it's fully dead it's over. Steam is near impossible to open and Unity really doesn't work all that well anymore, it takes up a Lot of CPU just to get anything to load or open, and 5 seconds to realize I started typing.

         It started with Blue Screens then after awhile it just slowed down, I continued with my work but after releasing the post "Joining a New Team" it started to get worse, I had it examined and discovered it's condition was irreparable and that I'll need an entire new one, as many of you know I have very little money, I live in a Ghetto so Sources of Cash are hard to come by (That aren't illegal) so it may be a while before I am able to create real games again.

This does not mean the end of the blog nor the end of my Game Development, I will continue to make what I can with the computer until it fully dies, I am just letting you all know of what is to come.

Thanks for reading, It has been really fun, and I hope to see you in the next one!

Wednesday, October 15, 2014

Joining a Team!

(NOTE FROM THE FUTURE): This team is not my Current Team.
===================================================================

I have decided to take the time to Join another Game Development team instead of Doing it all on my own, they did not have a Business so they are joining mine! The game is a Survival FPS, I will have more on the Details when they come!

Current Members of Bondo Games:
Blake Gillman - CEO, Programming, Scene Development, Concept Art
Jahsouli Blain - Creative Writer
(*)Donald Bryan - Manager, Programming, Scene Development


This is a really good team and I am Really Exited to see what we make, Thanks!

Tuesday, October 14, 2014

Hit a Brick, but No Brick to Hit

Well my Modeler Hit a Brick. (I mean this sadly Literally) he;s in the hospital after a brick fell on his head at a Construction Site he visited. So things are a little behind, sorry for the lack of Updates!


          In the meantime, I want to know what you guys think about Games currently, what you want to see, so if you could just leave in the Comments some Ideas for some Games you think I could make, and I'll get back to you! Thanks



Game cannot be:
3rd Person
Horror
Adventure
Arcade

My Best areas:
First Person
Survival
Open World
RPG
Sandbox
Shooter



NOTE:
Please in your idea include what type of graphics the game would have, a basic of how gameplay might work, etc.

You can Leave a comment, by Pressing the Comments button!

Thursday, October 9, 2014

Innovation Update 0.1.0

          So I figured well my Modelers get started on the first BluePrints / Models of "Truth" that I should continue to do some work on Innovation. So last time you could spawn in some objects, test the game out and that was about it (Besides moving the Camera) Here's what I got now:


  • Added Features:
    • Selection of Objects
    • Deleting Spawned Objects
    • Properties Window added to Editor
  • Added Tabs:
    • Terrain/Environment
    • Spawns
      • Players
        • Explorer
        • Basic Player
        • Advanced Player
      • Items
        • Weapons
          • Glock
          • Tommy Gun
        • Ammo
      • AI
    • Props
    • Nodes
  • Added Editor Windows:
    • Properties
      • Has Collisions?
      • Has Physics?
      • Has Health?

The game also no longer creates Physics as you spawn things in, rather it doesn't actually start until until you Hit play, you can also Pause it well In-Game.

So these new features basically allow you to setup a basic map with some objects that can be destroyed with Health and pushed around with the Player, the Explorer is basic with movement, The Basic Player starts with a Glock with Unlimited Ammo but cannot pick up weapons, the Advanced Player starts with nothing but can Pick up Weapons and has Ammo.

 You can also create an interesting world with the New Physics / Collisions implemented, as well as the ability to destroy them of course (Creating Secret doors would be cool with this)

Really it's coming along a lot better than I thought, I even have a Screenshot:
Editor View (The Orange Box is the Players SpawnPoint)



So as you can see things are looking really good and I love the Result, I will work on a Weather System (Nothing fancy, just like Clouds and general Day/Night cycle) later and get on making so the player can pick up more ammo, if you can see in the Screenshot I used up all my ammo and then released I had No more!

Thanks for Reading, Feel free to leave a Comment, and I'll see you in the next post! Stay awesome :)

Monday, October 6, 2014

Shadows crawl over Innovation (In a good way)!

          It appears some shadows from within have decided to crawl over my engine Innovation. I think you know I'm talking about my announced game "The Shadows Within". The game is taking new priority over the Newly-Announced Game Engine. It is definitely something I have wanted to finish but was scared that I would be unable to create a Good-Graphiced feeling that I needed in order to Continue creating such an Advanced Horror Game. However recently, I have come in contact with some Modelers and they want to help.


          So I'm headed back into the Horror Field, and what a better time to come up with a new name."The Shadows Within" was cool, but I think it's time my games have a single word. Something people can Remember, Understand. So why not call the game, "Truth".

More to come, Thanks for reading, feel free to leave a comment and I'll see you in the next post! Stay awesome :)

Sunday, October 5, 2014

Welcome to Innovation

          So I have decided that Game Development can be a very Hard Process. It can a lot of time lead to people not wanting to take to the Field, however I figured I should allow the Opportunity to be created. So I have decided to Create something Fantastic that your all going to Love. I call it Innovation:



          I have decided to take to creating a "Game Engine" like Program, allowing the average person to just get on and Create a game, No Programming is Required. Though it will not be full any game, it will be limited to First Person games in Certain Genres (Shooting, Survival, and other Undecided)

Currently I have about 5 Hours into its Development and Its features are as listed:

Features:

  • Props
    • Cube
    • Cylinder
    • Sphere
    • Capsule
  • Spawns
    • Player
  • Tools
    • Pause Game
    • Test Game
    • Set Down Props and Spawns
  • Hints / Error Prompt
    • Hints (Messages that help you learn what to do)
    • Errors (Different ones for certain Situations, so far it will alert you "No Player found!" If you try to test without having placed a Player Spawn down


Right now you can set down the Four different props and define where the player will start and even start / test the game. I have created some Test Scenes and a small Obstacle Course so far with it:

Created some Shapes out of different Props

Used Cubes to create an Interesting Obstacle Course (This is a shot from the Players point of view)

So for 5 Hours I think this is really nice. I'm going to Continue to work on it, create some better Scripts and add some more Details,

Thanks for reading, I plan on giving you guys something nice to read tomorrow, Stay awesome!

Thursday, September 25, 2014

Be back

I will be gone Friday and weekend for a small event, had to post to let you guys know, but gotta go so tho was done on phone arry for lack of details

Biotoxic Zambies (Patch 2)

So this new game I've been working on in my Down-Time has kind of turned into something bigger, in fact its almost done now.



The Minigun. One Word. Epic. (Each spot of Blood is a dead zombie) and spots of blood go away after 60 seconds too.


  • Added Weapons:
    • Grenades
    • Landmines
    • Minigun
  • Added Pickups:
    • Medic Kit (Health Pack)
  • Added Features
    • Increased all Zombie Spawn Rates
    • Added More Cheat Codes
    • Added Stats Chart to Weapons Shop so you can Compare them
    • Different Weapons produce different amounts of Recoil
    • If you have been In-Game for more than 5 minutes, all spawns are dramatically increased
    • Killing a Zombie with an Explosive is only worth 50% Cash if they had been killed by a bullet
    • Added Zombie Collision so they will not go on top of one another
    • Interface Tweaks
  • Fixed Bugs:
    • Switching between weapons now correctly grabs WeaponData Values
    • Going to the Shop from the Main Menu and buying causes you to lose any weapons you bought, and your money. (So go to the shop from In-Game)
    • Switching between weapons now Grabs Data correctly
  • Known Bugs:
    • You can Press Buy on weapons you already own, you will get charged.
    • Fixed Infinite Explosives


So this was a really big  Update, it changed a lot and I'm really loving it!

Feel free to leave a Comment, And I'll see you in the next post! Stay awesome :)

Wednesday, September 24, 2014

Biotoxic Zambies (Big Update)

So the game Biotoxic Zambies has been in works the past week and it's turning out really good.





NOTE: The New Version is now Active on the Website

This Update Includes:
  • New Weapons
    • Ak-47
    • Sniper Rifle
    • M16
  • New Enemies
    • Runner Zombie
    • Upgraded Zombie
    • Tank Zombie
  • Changes to Enemies:
    • Normal Zombie Given more Strength (Kills you faster)
  • New Features
    • Added Cheats to Main Menu
    • Separate Shop Interface
    • Spawning System Designed better by Time
    • Different Zombie Types have different frequencies of spawning depending on how long you have been in the game
    • Cash is earned Faster
    • Guns now have Individual ammo instead of shared
    • Blood Splatters dissapear after 60 Seconds
    • Better Menu UI
  • Fixed Bugs:
    • Zombie PathFinding not detecting Cars
    • Fixed Buy Glitching
    • Saving works fully
    • Player now Bound to Layout and cannot be pushed "Out of the Game"

I do want you all to know that this does not mean I am not working on The Shadow Within, quite the opposite, I have a lot of work done on it, but some more Misc Props are being made, I';m working on creating that Eerie feeling, and once the Kitchen is fully done I'll get you guys some more Screenshots!

Thanks for Reading!

Tuesday, September 23, 2014

The Website

So the Website is up and Running (Very Basic, haven't had much time to work on it) It's kind of late I have school and I need to catch up on my sleep so I'm just writing this really fast! :)

http://www.bondogames.comli.com/

There you can check out some of my 2D Games, some Tools I built for my teachers (So they aren't on my case as much) And just see what's new

LATEST GAME THERE:
Biotoxic Zambies, I just put it up today, and tomorrow it will be having a really big update changing a good portion of it, right now it's a little slow to get into and somewhat hard to understand but a great game all together!

That's all for this, Tomorrow I'll give you guys a little more detail!

Sunday, September 21, 2014

The Shadow Within

So I'm going back to an Original Story wrote by my good friend Conner Roberts in 2013. It's about Shadows that try to kill you and the escaping of that land. I've started out by burrowing some assets, and setting up the scene and the first area is looking pretty good:



So there's that, and its looking really good, got nice Normal Maps and Textures setup. Next I'll work on more of an Eerie feeling.
The Shadow Within is a Horror Game, it might be good to add with an interesting story line behind it.

That's all for today! See you guys in the next post! Stay awesome :)

Saturday, September 20, 2014

End of the Contest!

So the Contest is Coming to the end, I have what I can do done, and I really can't do anymore. Again it's... Just so amazing the math behind MineCraft, and I've gone as far as my head will let me, so I'll have to stop here, Generating, Block Placing / Breaking.

I put the File into a .rar so Google Chrome won't Block you from Downloading it! (Google Chrome blocks Unity Files from being Downloaded for whatever reason) anyways you can Download it here:

https://www.dropbox.com/s/lmxgicunm0v33p2/Voxel.rar?dl=0

If you Don't have WinRAR (I haven't downloaded it in awhile) But you should just be able to google WinRAR and it'll pop up.

Tomorrow I'll make a post on the Game!

Friday, September 19, 2014

Grabbing a New Look!

I was messing around with Blogger's Settings and I stumbled upon a new look, I customized it some and I really like it. Lemme know what you guys think of the new style!

Blog Changes (Updated till next post)
New Blog Interface / Look
Anyone can now make a Comment (No Login Required)
No Verification asked when Commenting
Last 6 Posts now show on the Front Page
Time Zone Changed to GMT - 05:00 (Eastern Time U.S & Canada)

Thursday, September 18, 2014

Challenge Day 2 & 3

So (sorry) about not having an update yesterday and for the most part of today, I was really concentrated on what I was doing and just now I am going "Oh yeah, I need to update as I do it" so Here we are!

Yesterday I got done Ore Generating (Very Basic) Creating Pre-Generated Blocks of Ore within Seeds, right now there is only Iron, I also then added a World Boundary so falling down far enough will teleport you back up.

Today I got done Placing / Breaking Blocks, which proved harder than I had thought:




It does not look like much but this new Implementation might allow me to do some Basic Inventory system, I want to add, I don't care how log graphiced the game is, or how easy it looks to make. This is some of the most advanced math I've ever had to do in my entire life, making this stuff.

Tuesday, September 16, 2014

Challenge_Day1

So over the past several hours I have been working only on Generating the World, first of all I had no idea how to Procedurally Generate a World, I could randomly generate the blocks but then they'd be everywhere! So I followed a 2D Tutorial and my Results were this:


Now that nice, and as I changed the seed the level changed too, but going to the same seed generated the same world. Then I needed to apply this to a 3D Scale, this was a huge leap and required multiple re-do's but after awhile I finally was able to come up with this:


Now that may not be the best looking Textures OR Terrain, but it's there and generates a seed too. Tomorrow I will try to get in better looking Worlds, Tree Generating, and maybe some Placing / Breaking Blocks!

1 Week Challenge

There's a small 1 Week Challenge being hosted by my friend and I have decided to participate, for this challenge the theme is "Blocky" so I have decided to create a MineCraft Clone for it! I am not sure how much time I will be able to put in to the game but I hope to be able to Create something that at least looks good! Wish me luck!

Friday, September 12, 2014

Gravity (The Facts of)

So the Meeting has ended every one is in Agreement and things are looking good towards a Storyline. I introduce "GRAVIYY" (The facts of).

'The latest advancements in Science Technology has allowed us to Create Prototype B38, a tool that allows the reverse Engineering of Physics. With this 'Gravity Gun' you can Reshape, Defy, and Re-Write the laws of Gravity!


A Storyline is being created right now, once the first part is done the modeling stage will begin, then programming, then the final models. I hope to get a post to you guys with an update tomorrow!

Thanks for reading, Stay awesome :)

Thursday, September 11, 2014

B.G Think Tank (Meeting A)

The first Bondo Games Official Think Tank Meeting will begin at a (Already given) time today, to let you all know, during the interviews a lot of good ideas were hit and it is possible by the end of the day that a game will begin development. This post will be deleted and replaced with a new one once the meeting is over.

Monday, September 8, 2014

Bondo Games Think Tank

There comes a time in every Company, where they come up with some basic concepts and pass them off as games.

Then there is the time where they come up with that one great idea, but lose track of what they had originally intended on doing.

Then there is that time where they create a bunch of smaller games, but never get to the end of their development.

          And finally there is that time where they come with a Brilliant and Fantastic Game Idea, something Inspiring and Creative. Well we've past the first three steps, so let's hope our next is the Forth! I would like to introduce the Bondo Game Think Tank, and idea I got when exploring the Pentagon's history.

What is the Think Tank?
The Think Tank is a group of Individuals dedicated to just thinking of Creative, Immserive, and (most likely) Immersive Storyline. To shorten it, a group of people together thinking of a Great Game Idea!

Who's in the Think Tank?
Since this project has just started, right now it's just me. (Blake Gillman), but I hope to get some Applications of people wanting to join in!

Can I join the Think Tank?
The Think Tank is a Bondo Games only Project, it is always great to see Applications, and there is no problem with you applying for the position. However you will be required to sign an NDA when joining as all Concepts, Ideas, and Discussions created inside the Think Tank are property of Bondo Games and cannot be shared. (Apply at the Email Below)

Do I get payed?
Bondo Games is not a Small Indie Company, and cannot afford a Budget. But if you feel that what you Created is worth pay, how about when your applying for a job elsewhere, including "Hey, check out what I helped to Create".

What skills do I need to apply?
An Open-Mind and a Good Imagination, we aren't looking for top of the line, but rather individuals who can come together to think on Concepts that they can be proud of.

Contact:
Email: Blakegillman@Outlook.com
Skype: kriller509 (Blake Gillman)

Thanks for Reading, and I hope to see you in the Next Post! Stay awesome :)

Friday, September 5, 2014

Getting an Upgrade!

          Hello there, and today I would like to present a new addition to the Bondo Games World, the Bondo Games Website!


It's not the best thing in the world but it will allow for people to quickly find Bondo Games, and give some info on what Bondo Games is and what we do as well as show off some of our sweet games and a Contact Page so they can always find us!

The image your seeing is the Info Page, the other pages are not yet currently made, this also I might want to add is the website only a day into Development so it still has a good chance of Change.

That's all for today, tomorrow I plan on getting back to posting Updates on Games, introducing new things, and showing off what I have been working on. See you then!

Thursday, September 4, 2014

A New Start!

          So after a lot of Consideration I have decided to create a New Blog, seeing as how I had lost most of my Community. And what better way to start a blog than by introducing myself! I am Blake Gillman, I am 14 Years Old and I'm a Game Developer. So far I have one game on IndieDB and others in progress of development. I have been Coding / Programming for some time now and I work with Unity and Blender to create my Games. I am fluent in my programming Languages, and a Creative Writer.