Thursday, September 25, 2014

Be back

I will be gone Friday and weekend for a small event, had to post to let you guys know, but gotta go so tho was done on phone arry for lack of details

Biotoxic Zambies (Patch 2)

So this new game I've been working on in my Down-Time has kind of turned into something bigger, in fact its almost done now.

The Minigun. One Word. Epic. (Each spot of Blood is a dead zombie) and spots of blood go away after 60 seconds too.

  • Added Weapons:
    • Grenades
    • Landmines
    • Minigun
  • Added Pickups:
    • Medic Kit (Health Pack)
  • Added Features
    • Increased all Zombie Spawn Rates
    • Added More Cheat Codes
    • Added Stats Chart to Weapons Shop so you can Compare them
    • Different Weapons produce different amounts of Recoil
    • If you have been In-Game for more than 5 minutes, all spawns are dramatically increased
    • Killing a Zombie with an Explosive is only worth 50% Cash if they had been killed by a bullet
    • Added Zombie Collision so they will not go on top of one another
    • Interface Tweaks
  • Fixed Bugs:
    • Switching between weapons now correctly grabs WeaponData Values
    • Going to the Shop from the Main Menu and buying causes you to lose any weapons you bought, and your money. (So go to the shop from In-Game)
    • Switching between weapons now Grabs Data correctly
  • Known Bugs:
    • You can Press Buy on weapons you already own, you will get charged.
    • Fixed Infinite Explosives

So this was a really big  Update, it changed a lot and I'm really loving it!

Feel free to leave a Comment, And I'll see you in the next post! Stay awesome :)

Wednesday, September 24, 2014

Biotoxic Zambies (Big Update)

So the game Biotoxic Zambies has been in works the past week and it's turning out really good.

NOTE: The New Version is now Active on the Website

This Update Includes:
  • New Weapons
    • Ak-47
    • Sniper Rifle
    • M16
  • New Enemies
    • Runner Zombie
    • Upgraded Zombie
    • Tank Zombie
  • Changes to Enemies:
    • Normal Zombie Given more Strength (Kills you faster)
  • New Features
    • Added Cheats to Main Menu
    • Separate Shop Interface
    • Spawning System Designed better by Time
    • Different Zombie Types have different frequencies of spawning depending on how long you have been in the game
    • Cash is earned Faster
    • Guns now have Individual ammo instead of shared
    • Blood Splatters dissapear after 60 Seconds
    • Better Menu UI
  • Fixed Bugs:
    • Zombie PathFinding not detecting Cars
    • Fixed Buy Glitching
    • Saving works fully
    • Player now Bound to Layout and cannot be pushed "Out of the Game"

I do want you all to know that this does not mean I am not working on The Shadow Within, quite the opposite, I have a lot of work done on it, but some more Misc Props are being made, I';m working on creating that Eerie feeling, and once the Kitchen is fully done I'll get you guys some more Screenshots!

Thanks for Reading!

Tuesday, September 23, 2014

The Website

So the Website is up and Running (Very Basic, haven't had much time to work on it) It's kind of late I have school and I need to catch up on my sleep so I'm just writing this really fast! :)

There you can check out some of my 2D Games, some Tools I built for my teachers (So they aren't on my case as much) And just see what's new

Biotoxic Zambies, I just put it up today, and tomorrow it will be having a really big update changing a good portion of it, right now it's a little slow to get into and somewhat hard to understand but a great game all together!

That's all for this, Tomorrow I'll give you guys a little more detail!

Sunday, September 21, 2014

The Shadow Within

So I'm going back to an Original Story wrote by my good friend Conner Roberts in 2013. It's about Shadows that try to kill you and the escaping of that land. I've started out by burrowing some assets, and setting up the scene and the first area is looking pretty good:

So there's that, and its looking really good, got nice Normal Maps and Textures setup. Next I'll work on more of an Eerie feeling.
The Shadow Within is a Horror Game, it might be good to add with an interesting story line behind it.

That's all for today! See you guys in the next post! Stay awesome :)

Saturday, September 20, 2014

End of the Contest!

So the Contest is Coming to the end, I have what I can do done, and I really can't do anymore. Again it's... Just so amazing the math behind MineCraft, and I've gone as far as my head will let me, so I'll have to stop here, Generating, Block Placing / Breaking.

I put the File into a .rar so Google Chrome won't Block you from Downloading it! (Google Chrome blocks Unity Files from being Downloaded for whatever reason) anyways you can Download it here:

If you Don't have WinRAR (I haven't downloaded it in awhile) But you should just be able to google WinRAR and it'll pop up.

Tomorrow I'll make a post on the Game!

Friday, September 19, 2014

Grabbing a New Look!

I was messing around with Blogger's Settings and I stumbled upon a new look, I customized it some and I really like it. Lemme know what you guys think of the new style!

Blog Changes (Updated till next post)
New Blog Interface / Look
Anyone can now make a Comment (No Login Required)
No Verification asked when Commenting
Last 6 Posts now show on the Front Page
Time Zone Changed to GMT - 05:00 (Eastern Time U.S & Canada)

Thursday, September 18, 2014

Challenge Day 2 & 3

So (sorry) about not having an update yesterday and for the most part of today, I was really concentrated on what I was doing and just now I am going "Oh yeah, I need to update as I do it" so Here we are!

Yesterday I got done Ore Generating (Very Basic) Creating Pre-Generated Blocks of Ore within Seeds, right now there is only Iron, I also then added a World Boundary so falling down far enough will teleport you back up.

Today I got done Placing / Breaking Blocks, which proved harder than I had thought:

It does not look like much but this new Implementation might allow me to do some Basic Inventory system, I want to add, I don't care how log graphiced the game is, or how easy it looks to make. This is some of the most advanced math I've ever had to do in my entire life, making this stuff.

Tuesday, September 16, 2014


So over the past several hours I have been working only on Generating the World, first of all I had no idea how to Procedurally Generate a World, I could randomly generate the blocks but then they'd be everywhere! So I followed a 2D Tutorial and my Results were this:

Now that nice, and as I changed the seed the level changed too, but going to the same seed generated the same world. Then I needed to apply this to a 3D Scale, this was a huge leap and required multiple re-do's but after awhile I finally was able to come up with this:

Now that may not be the best looking Textures OR Terrain, but it's there and generates a seed too. Tomorrow I will try to get in better looking Worlds, Tree Generating, and maybe some Placing / Breaking Blocks!

1 Week Challenge

There's a small 1 Week Challenge being hosted by my friend and I have decided to participate, for this challenge the theme is "Blocky" so I have decided to create a MineCraft Clone for it! I am not sure how much time I will be able to put in to the game but I hope to be able to Create something that at least looks good! Wish me luck!

Friday, September 12, 2014

Gravity (The Facts of)

So the Meeting has ended every one is in Agreement and things are looking good towards a Storyline. I introduce "GRAVIYY" (The facts of).

'The latest advancements in Science Technology has allowed us to Create Prototype B38, a tool that allows the reverse Engineering of Physics. With this 'Gravity Gun' you can Reshape, Defy, and Re-Write the laws of Gravity!

A Storyline is being created right now, once the first part is done the modeling stage will begin, then programming, then the final models. I hope to get a post to you guys with an update tomorrow!

Thanks for reading, Stay awesome :)

Thursday, September 11, 2014

B.G Think Tank (Meeting A)

The first Bondo Games Official Think Tank Meeting will begin at a (Already given) time today, to let you all know, during the interviews a lot of good ideas were hit and it is possible by the end of the day that a game will begin development. This post will be deleted and replaced with a new one once the meeting is over.

Monday, September 8, 2014

Bondo Games Think Tank

There comes a time in every Company, where they come up with some basic concepts and pass them off as games.

Then there is the time where they come up with that one great idea, but lose track of what they had originally intended on doing.

Then there is that time where they create a bunch of smaller games, but never get to the end of their development.

          And finally there is that time where they come with a Brilliant and Fantastic Game Idea, something Inspiring and Creative. Well we've past the first three steps, so let's hope our next is the Forth! I would like to introduce the Bondo Game Think Tank, and idea I got when exploring the Pentagon's history.

What is the Think Tank?
The Think Tank is a group of Individuals dedicated to just thinking of Creative, Immserive, and (most likely) Immersive Storyline. To shorten it, a group of people together thinking of a Great Game Idea!

Who's in the Think Tank?
Since this project has just started, right now it's just me. (Blake Gillman), but I hope to get some Applications of people wanting to join in!

Can I join the Think Tank?
The Think Tank is a Bondo Games only Project, it is always great to see Applications, and there is no problem with you applying for the position. However you will be required to sign an NDA when joining as all Concepts, Ideas, and Discussions created inside the Think Tank are property of Bondo Games and cannot be shared. (Apply at the Email Below)

Do I get payed?
Bondo Games is not a Small Indie Company, and cannot afford a Budget. But if you feel that what you Created is worth pay, how about when your applying for a job elsewhere, including "Hey, check out what I helped to Create".

What skills do I need to apply?
An Open-Mind and a Good Imagination, we aren't looking for top of the line, but rather individuals who can come together to think on Concepts that they can be proud of.

Skype: kriller509 (Blake Gillman)

Thanks for Reading, and I hope to see you in the Next Post! Stay awesome :)

Friday, September 5, 2014

Getting an Upgrade!

          Hello there, and today I would like to present a new addition to the Bondo Games World, the Bondo Games Website!

It's not the best thing in the world but it will allow for people to quickly find Bondo Games, and give some info on what Bondo Games is and what we do as well as show off some of our sweet games and a Contact Page so they can always find us!

The image your seeing is the Info Page, the other pages are not yet currently made, this also I might want to add is the website only a day into Development so it still has a good chance of Change.

That's all for today, tomorrow I plan on getting back to posting Updates on Games, introducing new things, and showing off what I have been working on. See you then!

Thursday, September 4, 2014

A New Start!

          So after a lot of Consideration I have decided to create a New Blog, seeing as how I had lost most of my Community. And what better way to start a blog than by introducing myself! I am Blake Gillman, I am 14 Years Old and I'm a Game Developer. So far I have one game on IndieDB and others in progress of development. I have been Coding / Programming for some time now and I work with Unity and Blender to create my Games. I am fluent in my programming Languages, and a Creative Writer.