Wednesday, October 29, 2014

Physics, Lights, and Shots!

     So today was another great day, I implemented a Brand new Physics system for the game allowing more Miscellaneous props to be created in the World. Like brooms, and such:





















     The second Door there was opened by pushing it over, I plan on using that for breaking things open and such. The next thing I got done is adding more lighting to the world because as I realized you can still create a very nice Horror-Like Effect:


     And finally I got some Shooting and Bullet Holes in and even a very nice little smoke effect:

So again another really great day, the next post might not be for a few days as I am going to be working really hard but a lot of it is minor things that won't make it on the blog, however I do plan on getting you guys an update before the Weekend!

Feel free to leave a Comment, and I'll see you in the next post! Stay awesome :)

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PrideofKarma
"Nice Work"!
>Thanks, people don't believe it but it does mean a lot when people comment :)

Tuesday, October 28, 2014

Lights out, Lights on.

So with the progress in Lights and Display I made yesterday I decided to put it to good use and setup a Nice system:




So as you can see there is an actual Light-Bulb model now and it's even attached to a Wire! The Wire generates physics aswell so you could shoot it and it would dangle from the wire and such as the wire moved, (In the future Lights may be shot out). I also got to giving the Prison a bit more eerie feeling:


And finally I went around finding all the Bugs of the Map so I could fix them:

So it definitely was a successful day of Work! Tomorrow I will see about getting some Basic Shooting in as well as possibly some work on the Interface.

Thanks for reading, feel free to leave a Comment, and I'll see you in the next one! Stay awesome :)

Monday, October 27, 2014

Take a GIF off!

I've got a GIF and a PNG, that I personally think are Really cool.















     So as you can see a New Form of Lighting has been added to the game, this new Lighting will allow it to look like a Top-Quality Game Masterpiece! I actually was so exited I took the time and made a .GIF for the Emergency Light!

Sunday, October 26, 2014

Blueprints into Reality!

     I think this Screenshot will speak for itself:


     You are looking at the Latest Screenshot from Alpha Contamination. The Blueprints have been made into a Reality and the first Wing of the Prison is done! Gameplay mechanics are being Implemented, we already now have Screen Bobbing, Basic Projectiles, and Fall Damage.

I didn't intend for this to be a long post, I just hope that you guys can really tell this is going to (hopefully) be a really successful project in the Long Run!

Thanks for reading, Leave a Comment and I'll see you in the next post! Stay awesome :)

Saturday, October 25, 2014

Contamination: The Introduction

Hey guys, I am really sorry for the Big Wait but at last you guys can see how the game is going!

     So the games progress has so far been outstanding, definitely some of the best work I have done in my entire life when it comes to Game Development. I am Proud of what is done, and I really think you guys are going to love it too!

Pre-Alpha Assets
NOTE: Beta Textures, Final Versions will be Higher Quality


     This is a Screenshot of the Basic items being used to Make-up the Prison. They are light up and do not look too spooky yet, but I promise after they are put In-Game and given some Lighting thet'll look fantastic!



What's the game about?
You are a group of Survivors inside of a Prison, Your Objective: ESCAPE.
     You must fight off the Infected, and make your way to the outside where you can finally escape the Nightmare. Random events however happen along the way, a plane crashes causing more infected to go to a single area, you accidentally shoot a lock opening a door to a room that was full of infected. The Weather is Changing and the Gameplay is most definitely Immersive!

     That is the Plan of the Game, there will be more maps when the game comes out besides just the Prison, for those of you wondering about testing the game, there will possibly be a one day Public Beta Test in the future!

Thanks for reading, Please leave a Comment, and I'll see you in the next post! Stay awesome :)

Tuesday, October 21, 2014

Good news Everyone!

          My Modeler is back and it's time to get things moving back in gear, I am currently using my old PC which I got to work somewhat with General Programs again, I can run the Game Engine now but every thing about it is slower and I do need to run things on a lower setting however it's usable again!

I am starting on a Project called "Alpha Contamination" this is a temp name for testing. Anyways it's a great FPS game with Survival, Horror and a very well designed Map. Almost the entire game is planned out so things are looking great, I will have some Screenshots to share within the next few days!

Thanks for reading, and Welcome Back! Stay awesome :)

(Test Header, not Official. name is also for Testing)

Friday, October 17, 2014

BOD and Melt

So I have some bad news guys, My computer has decided to take a turn for the worse and well, it's been really great doing these Blogs, it honestly has, Whenever I got a comment I checked it as soon as I could and I always loved reading them, it meant that someone actually took the time to give their Opinion on what I'm doing, it's really crazy how much that means to me.

          Sadly things have turned sour, my computer has take a turn for the worse and it's Motherboard is Malfunctioning, It's Gateway-Design makes so its parts cannot be removed or replaced so once it's fully dead it's over. Steam is near impossible to open and Unity really doesn't work all that well anymore, it takes up a Lot of CPU just to get anything to load or open, and 5 seconds to realize I started typing.

         It started with Blue Screens then after awhile it just slowed down, I continued with my work but after releasing the post "Joining a New Team" it started to get worse, I had it examined and discovered it's condition was irreparable and that I'll need an entire new one, as many of you know I have very little money, I live in a Ghetto so Sources of Cash are hard to come by (That aren't illegal) so it may be a while before I am able to create real games again.

This does not mean the end of the blog nor the end of my Game Development, I will continue to make what I can with the computer until it fully dies, I am just letting you all know of what is to come.

Thanks for reading, It has been really fun, and I hope to see you in the next one!

Wednesday, October 15, 2014

Joining a Team!

(NOTE FROM THE FUTURE): This team is not my Current Team.
===================================================================

I have decided to take the time to Join another Game Development team instead of Doing it all on my own, they did not have a Business so they are joining mine! The game is a Survival FPS, I will have more on the Details when they come!

Current Members of Bondo Games:
Blake Gillman - CEO, Programming, Scene Development, Concept Art
Jahsouli Blain - Creative Writer
(*)Donald Bryan - Manager, Programming, Scene Development


This is a really good team and I am Really Exited to see what we make, Thanks!

Tuesday, October 14, 2014

Hit a Brick, but No Brick to Hit

Well my Modeler Hit a Brick. (I mean this sadly Literally) he;s in the hospital after a brick fell on his head at a Construction Site he visited. So things are a little behind, sorry for the lack of Updates!


          In the meantime, I want to know what you guys think about Games currently, what you want to see, so if you could just leave in the Comments some Ideas for some Games you think I could make, and I'll get back to you! Thanks



Game cannot be:
3rd Person
Horror
Adventure
Arcade

My Best areas:
First Person
Survival
Open World
RPG
Sandbox
Shooter



NOTE:
Please in your idea include what type of graphics the game would have, a basic of how gameplay might work, etc.

You can Leave a comment, by Pressing the Comments button!

Thursday, October 9, 2014

Innovation Update 0.1.0

          So I figured well my Modelers get started on the first BluePrints / Models of "Truth" that I should continue to do some work on Innovation. So last time you could spawn in some objects, test the game out and that was about it (Besides moving the Camera) Here's what I got now:


  • Added Features:
    • Selection of Objects
    • Deleting Spawned Objects
    • Properties Window added to Editor
  • Added Tabs:
    • Terrain/Environment
    • Spawns
      • Players
        • Explorer
        • Basic Player
        • Advanced Player
      • Items
        • Weapons
          • Glock
          • Tommy Gun
        • Ammo
      • AI
    • Props
    • Nodes
  • Added Editor Windows:
    • Properties
      • Has Collisions?
      • Has Physics?
      • Has Health?

The game also no longer creates Physics as you spawn things in, rather it doesn't actually start until until you Hit play, you can also Pause it well In-Game.

So these new features basically allow you to setup a basic map with some objects that can be destroyed with Health and pushed around with the Player, the Explorer is basic with movement, The Basic Player starts with a Glock with Unlimited Ammo but cannot pick up weapons, the Advanced Player starts with nothing but can Pick up Weapons and has Ammo.

 You can also create an interesting world with the New Physics / Collisions implemented, as well as the ability to destroy them of course (Creating Secret doors would be cool with this)

Really it's coming along a lot better than I thought, I even have a Screenshot:
Editor View (The Orange Box is the Players SpawnPoint)



So as you can see things are looking really good and I love the Result, I will work on a Weather System (Nothing fancy, just like Clouds and general Day/Night cycle) later and get on making so the player can pick up more ammo, if you can see in the Screenshot I used up all my ammo and then released I had No more!

Thanks for Reading, Feel free to leave a Comment, and I'll see you in the next post! Stay awesome :)

Monday, October 6, 2014

Shadows crawl over Innovation (In a good way)!

          It appears some shadows from within have decided to crawl over my engine Innovation. I think you know I'm talking about my announced game "The Shadows Within". The game is taking new priority over the Newly-Announced Game Engine. It is definitely something I have wanted to finish but was scared that I would be unable to create a Good-Graphiced feeling that I needed in order to Continue creating such an Advanced Horror Game. However recently, I have come in contact with some Modelers and they want to help.


          So I'm headed back into the Horror Field, and what a better time to come up with a new name."The Shadows Within" was cool, but I think it's time my games have a single word. Something people can Remember, Understand. So why not call the game, "Truth".

More to come, Thanks for reading, feel free to leave a comment and I'll see you in the next post! Stay awesome :)

Sunday, October 5, 2014

Welcome to Innovation

          So I have decided that Game Development can be a very Hard Process. It can a lot of time lead to people not wanting to take to the Field, however I figured I should allow the Opportunity to be created. So I have decided to Create something Fantastic that your all going to Love. I call it Innovation:



          I have decided to take to creating a "Game Engine" like Program, allowing the average person to just get on and Create a game, No Programming is Required. Though it will not be full any game, it will be limited to First Person games in Certain Genres (Shooting, Survival, and other Undecided)

Currently I have about 5 Hours into its Development and Its features are as listed:

Features:

  • Props
    • Cube
    • Cylinder
    • Sphere
    • Capsule
  • Spawns
    • Player
  • Tools
    • Pause Game
    • Test Game
    • Set Down Props and Spawns
  • Hints / Error Prompt
    • Hints (Messages that help you learn what to do)
    • Errors (Different ones for certain Situations, so far it will alert you "No Player found!" If you try to test without having placed a Player Spawn down


Right now you can set down the Four different props and define where the player will start and even start / test the game. I have created some Test Scenes and a small Obstacle Course so far with it:

Created some Shapes out of different Props

Used Cubes to create an Interesting Obstacle Course (This is a shot from the Players point of view)

So for 5 Hours I think this is really nice. I'm going to Continue to work on it, create some better Scripts and add some more Details,

Thanks for reading, I plan on giving you guys something nice to read tomorrow, Stay awesome!