Tuesday, May 26, 2015

C&W Screenshots

I just realized exactly what was said by a Anon in the last post, there are a lack of Screenshots that makes this a very boring piece to watch. So here's some, let me know what you guys think:

The Home Page:

View Nation Page:

Create a City Page:


EDIT:
My Database for Managing the Network / Nations / Info:



Tell me what you guys think of the Design of the website, the coloring etc someone told me that the green might be too bright, I don't know, let me know what you guys think!

Thanks for reading, feel free to leave a comment and I'll see you in the next one! Stay awesome :)

Saturday, May 23, 2015

C&E v0.016

Added Features:
+Added the last of the Resources to the Display bar at the top of the Screen
+Added a bit more detail to the Create City page
+Did final Adjustments to Firewall
+Fixed Numbers reading Incorrectly

Sorry that's all, been real busy IRL, I will try to start pumping a lot more updates out, but they might not be as large as they have in the past.

Thanks for reading, feel free to leave a Comment and I'll see you in the next one! Stay awesome :)

Sunday, May 17, 2015

C&E v0.015

Added Features:
+Cities now cost money to Create
+Cities now display properly on Nation Page
+Added Bar at Top of Screen displaying your Cash, and how many resources you have
+Added Number Format so now instead of seeing $1000000 you will see $1,000,000.00
+Nation Page now displays when your nation was Created in both US format and Global
-Removed Debug Echos from Screen

This is where the real action starts, now that I have further figured out how to Communicate with the MySQL Database I can really get Gameplay pumped out, I know i keep saying that I almost or I do have the base done, but this really helps, it's all a Big Learning experience. And this new update allowed me to figure a lot more out. Like not only grabbing the MySQL Value, but then modifying it and updating it for a specific field instead of inserting a new row.

Again sorry for lack of Updates, but things are very hectic IRL, I try to get updates out when I can, Thanks!

Feel free to leave a Comment, and I'll see you in the next one! Stay awesome :)

Friday, May 8, 2015

C&E v0.014 "First Gameplay"

Added Features:
 +Ability to Create Cities
 +Cities Created display on Nation Page

These new Cities right now do not add to Income, but they generate a Population, Land, Density, etc. I am also working on a Script that runs automatically to determine your Cash Change during time, I also am working on a Global Time for the Game.

This is the first Gameplay that has been created, so now that the base is set more things like this can be released, which means Greater Chance of an Early Beta. I would like to note though that I broke the View Nation page, right now you cannot look at other nations pages, it will only display your Nations Page regardless of the URL your viewing when looking at the View Page.

I know this is a small post but there hasn't been a post in awhile, and I'm just now able to get some Programming in,  I was in a Dirt Bike Accident and I Bruised my ribs, we can't afford to go to the Hospital so the healing process is a bit slow.

Thanks for reading, feel free to leave a Comment, and I'll see you in the next one! Stay awesome :)

Monday, May 4, 2015

C&E v0.013

This was a very Visual Update, with finishing base code.

Added Features:
+Added Location on Map tab on right side of Nation Page (Although player cannot yet choose their location on the map)
+Darkened the Shade of Green used for Website Theme
+Updated Templates to use a Footer Template instead of Per-Page Code
+Fixed Overall php template

Sorry for the lack of Update, but this was mostly visual. I am finally done with Most of the Base Code, so expect future updates to contain Gameplay!

Thanks for reading, feel free to leave a Comment, and I'll see you in the next one! Stay awesome :)

Friday, May 1, 2015

C&E v0.012 "New Firewall"

Added Features:
+Pure Security

After reading up and taking advice, I decided to beef the websites Security, make a better attempt at Anti-Injections and such. There are a thousand stories of Hacking on the Internet of course, but what really concerned me was the Story of Sony, we all remember the Chinese hackers that went to town on Sony, right? Well they were able to be hacked so effectively because they had an Advanced Security System, but they didn't cover the basics. High-Level hackers, look for High-Level Cracks in the Gaps between the firewall. But what they forgot was some of the smaller basic details, that Small-time hackers look for, so they were hacked so effectively because they had a Security that covered the High-End hackers, but not the Low-End, (Obviously they do now, but still) so I have all the Low-End points that I could find and some upper ones, of Course the website is still prone to a Professional Hacker, but that's not really a worry. Hell I have had other websites with 0% Security that never got hacked, unless this gets 1,000 people a day, More security will not be needed.

To wrap things up, the Security of the Website has been greatly beefed, to make sure no Loss-of-Info.

+I am doing a small Break for Game Dev, because last time I did a long time of Non-Stop Coding it made me get completely tired of it, so I'm going to be taking another break this weekend.

Thanks for reading, I know it wasn't the most exiting update, but I hope to see you in the next one! Stay awesome :)