Monday, June 29, 2015

The wait is over

I just wanted to thank you guys for being patient, the wait is over and I promise a big visual update tomorrow on the game, I have done a lot of sketching and modeling and I have re-done quite a bit on the Visual end of things, I know you guys are going to love it!

(I also want to note that I WAS recording my entire development process since day 1 but the file is becoming too large (It hit 40GB) and that's when it's all put together not raw, so I am going to go over and narrate what I have but I don't know if I'll be recording anymore)

Saturday, June 27, 2015

Short Animation Project

I just wanted to let you guys know of a short animation project I'm working on, it's a remake of a famous Song called "Blue (da ba de)" by Eiffel65. Made in 1999, and it's video was cheesy, ridiculous and very awesome! So I decided to take a shot at it, I only have the intro done (And it's not fully done) but I wanted to see what you guys thought.

Again, not perfect, not done and for those of you who have already seen the music video to Blue by eiffel65 you would get what I was going for.

(Incase your curious, here's the original music video)

Thanks for reading, feel free to leave a comment, and I'll see you in the next one! Stay awesome ! :)

Thursday, June 25, 2015


Just letting you guys know the lack of Updates is due to some IRL work, I now have enough for the Steam Greenlight (whenever the game is ready) so now I can continue on Game Development. I also want to really thank you guys for supporting the project, I know that I've pretty much only had the one comment on this (last post anon) but it really means a lot that someone even cares enough to do that, it really helps motivate me when I know that people are actually interested in what I'm doing, so I strongly advise that you guys post comments with suggestions, or even to just say hi, It does mean a lot!

Thanks for reading, and I expect to get a good deal of work done, feel free to leave a comment, and I'll see you in the next one! Stay awesome :)

Saturday, June 20, 2015

NG_6 "Guns & Trees"

NG = New Game (No name yet)

Today was a great day as always. I re-imagined the Player, (Okay I just edited him) to round off those Phat Thighs. I also gave him a gun so he didn't feel so alone.

And finally a very large detail, is that I created the First map in the game!

As you can see it's a very low density forest with not much but it's still better than the old Starter Map!

I actually had to completely re-do all the Animations for the player, due to a glitch which they ended up turning pretty good. He now has 3 Animations Default, Walk, Hold Pistol, the Idle animation got deleted and I have yet to make a new one.

Thanks for reading, feel free to leave a Comment, and I'll see you in the next one! Stay awesome :)

NG_5 "Destruction & UI"

NG = New Game (No name yet)

Today I got a lot of work done with the UI, now when you Press multiplayer you have 3 buttons you can pick from, Servers, Host, Back. Back takes you back. Host will bring you to a screen where you can type in your server name and press host. It is suppose to then create a server with the name you typed in, but right now it doesn't want to work. I also added some more error pop-ups such as not typing in a server name, and checking for Internet Connection. And I organized the Servers List a little better, I also worked on making some more Destructible Props, right now destroying a barricade, doesn't look... The best, but hey it still transfers over the Network, and works.

Also, we killed Jim..

(Also if anyone wants to help in, I am not 100% where I am going with this game, I was thinking a Unturned Graphic-Style mixed with Battlefield so it was a cool Shooter Game that was playable on Low-End PC's)

Thanks for reading, feel free to leave a Comment, and I'll see you in the next one! Stay awesome :)

Friday, June 19, 2015

NG_4 "PvP & More Multiplayer!"

NG = New Game (No name yet)

Today I have gotten a good amount more done as today was one of those lucky free-days. First thing I did was the last thing I mentioned in the last post, I made sure that the players when they destroyed an object could both see that it was destroyed, not just the person who destroyed it. I then worked around with the script I had setup for that object and I applied it to the Players so now they can actually shoot and kill each other. It's very beta, right now all that happens is the player who dies simply dissapears and is returned to the main screen where they can't respawn (yet).

I write things down as I go to remember them, so I crossed that off to show a little before-and-after thing. I just got done Implementing a lot more to the Networking Code, you can choose either Singleplayer or Multiplayer off of a Basic UI Menu, if you choose Multiplayer it first checks that you have access to the Internet, if you don't an error will pop up telling that it can't connect. If you do it will bring you to the Lobby Page, there you can see all the servers that exist in the Game. There is also a "Join Random" button that if you click will automatically try and join any random server, if none exists it will create one, by default your server name is "Some Server" followed by a randomly generated number between 0 and 1000 to make sure that games don't have repeat names in case your trying to join a friend. So say I went on and there were no servers and I pressed Join Random, well one would be created and be given that name. Ex. "Some Server 411", to everyone else, they could see that room in the Lobby, as well as how many players it currently has on it, and how many it can hold total.

In the future there will be more to the Lobby, such as Creating rooms with your own Name, map, etc. but for now this is working out quite fine.

This has been a lot of fun developing, it's very surprising to me how much I have done within only a few days (Probably about 20 hours total of actually working on the game) however I have still been recording development since first moment so I could actually check how long I have been working on it. Later I will put it all in a Timelapse showing off the games creation, with me narrating what happened on each day.

Thanks for reading, feel free to leave a comment, and I'll see you in the next one! Stay awesome :)

Thursday, June 18, 2015


NG = New Game (No name yet)

Welcome back to Whatever this is, I have no clue. First thing I did was make sure that Animations could be seen over the Network and I polished up the Movement a little bit, it's a little less of a delay now, but it's still noticeable (0.4 seconds maybe?) Anyway, I may have to make movement a little less smooth in order to fix it, or I can create a Script that predicts movement. We'll see.

I also got the basics of Shooting done, your character as of right now has a fairly complex shooting system, that makes sure they cannot shoot themselves, or through walls. It also if hits an object sends info about the object, if it hits an object and that object happens to have health, it damages that Object. If the objects health reaches zero it will disappear. This is not yet Synced over the Network, so right now on one persons screen the Object will disappear, and on the others it will still be there.

I don't know if you guys can tell, but on one screen the player can see the box, and on another the box is gone

Wait... The characters are so flat... What nightmare have I created.. Oh no.... It's.... I can't.... but....

This explains how I could have a picture of this post spelling out Illuminati before I even post it to the website... How could I have a picture... Of the post... Before it existed?... There is only one Explanation.

(Sorry if that seems kinda dumb, I just like to bring humor into my posts)

Thanks for reading, feel free to leave a Comment, and I'll see you in the next one! Stay awesome :)

Wednesday, June 17, 2015


NG = New Game (No name yet)

Alright, so today I got a ton done, I have a lot going on IRL so I only have about 2~3 hours a day to do Game Development (I have a few lucky days, but not often). So updates might not be very large..

Anyway I did a lot of Alpha Testing with a friend to get a lot of the Network Bugs out of the way, a few of them were obvious, others, not so much. I was able to Smooth-en Network Movement by quite a bit by telling the Game to update and move the character based on original to new position It's not 100% Perfect since there will be a delay (like 0.6 seconds) between you moving and everyone else seeing you move, but it's the best that can be done right now. I also have a Small Alpha Character made up, since I am not sure how the Players are going to look this could end up being the final (Most likely a modified version of this) But here is my Alpha Model:

It's very Iso or Low Poly since it was just a Quick Creation, he has a few animations, Default (Which is him in the T Pose for Animating) then there is the Walk, and Idle Animations. Walk is modified to run at half speed and backwards when the character moves backwards and set to Normal when moving forward. So far these animations so not Sync over the Network but they will very soon (Actually after I post this I'll probably do that). Let me know what you guys think, I know it's not much, but I have also been trying to get a picture in there to keep things interesting and Not-Boring since there's so much text to read!

Thanks for reading, feel free to leave a Comment, and I'll see you in the next one! Stay awesome :)


NG = New Game (Not yet named)

So Game Development has not been going for very long at all, (A day?) And that's also when I have actually had the time to work on it, but for what time has been given, I would say a good amount has been done.

I added some Lighting, a Basic Player, Lens Flare, and a few other minor details. Then I put in a Tree, with some nice basic textures, it is Connected to a stump in the ground, both have Collisions, the tree itself when triggered will fall over using Physics, this is for the future when you can destroy trees. (Right now it has to manually be triggered)

I also added some  basics Networking to the game, when you join your Auto-Connected to Online and join the only server. You right now can see other players, you can move around, and look around. But that is about it, The movement is very "Jittery" like your in one spot then a next and back and there and your everywhere but it's still accurate. In the future I will make it Smoother.

I also added some Random Detail Props around the Scene to lighten the mood, they are cheesy and pretty bad but hey it makes the game feel a little less empty.

All I have for you today is a picture of a tree,

It's just a quick thing I made in Blender.

Anyway, I have been recording for most of the Game Development so when I have a bunch done I can compile it all together and show you guys me making the game from Day 1. The Code will be blacked out or blurred depending on what I do because of Course I don't want anything stolen (It will probably be going by fast enough where I don't need to worry about that) but just in case.

I want to thank you all for the Support, and I hope I see you in the next post! Stay awesome :)

Tuesday, June 16, 2015

Hitting up a Classic

For those of you who have been with this Blog so long that you can remember the Game "Alone World". Wow, I can't believe your still reading!

But to the point, for those of you who have been here long enough to Remember "Battleground" well I have some news for you, a Similar project I will be kicking up over the summer. Not sure on its name yet, but it will come with time!

The Original Project:

After much Consideration I have decided to take on a project that is not only within my Skill Area, but something I have attempted to do in the past, when I first learned how Networking and Multiplayer worked I tried making a Small FPS Shooter called "Battleground" it was meant to be Interactive and such but I never really got around to much of its actual Gameplay. Mostly learned Network Code, (I then expanded my network code even further last summer with Sub Rosa) Anyway once again I need to get on point.

I will be starting this Project relatively shortly, it will be a Unturned-Graphic Style with Battlefield like Gameplay. With a Interactive Enviroment, Large-Scale Maps, Full Multiplayer Support, and hopefully after the release, a Campaign.

I hope your all as exited as I am about this Project, I plan to be working on it all Summer and releasing it at the end, But don't worry I do plan on Doing Beta tests along the way that you can all take a part in! Thanks for sticking by guys, I know it's been rough but the fact that your still hanging in means a lot to me!

Thanks for reading, feel free to leave a Comment, and I'll see you in the next one! Stay awesome :)

Sunday, June 14, 2015

List of Ideas

T3D (The 3rd Dimension) is a world where you are a Scientist within the Second Dimension who has opened up the Portal to the Third Dimension. You now have to Convert your Two Dimension World and its people, and upgrade them to the Third dimension.

OSTycoon you start in the 70s and work your way up to build the Ultimate Computer Operating System with realistic Events, Markets, you have to become the Master of the OS Universe.

I dont care for either of these ideas, but hell if you guys have any please post em, I really want to get started on something soon. Preferably Multiplayer / Open World / FPS

Open World FPS Gang simulator? (Multiplayer)

Regarding the comment about the other idea

It seems good and it definitely is something I can do, I just don't know how well it will be taken up with the Community. Remember to get on steam I not only have to get on the greenlight, but then I have to receive a TON of votes to actually be put on steam

Monday, June 8, 2015


Have you ever woken up one day and went "WOW, I can't believe how few ads there are on the Internet!"

Well you don't need to fear that anymore, I am telling you for a limited time offer you can check out FREE ADVERTISEMENTS!

That's right, for FREE right now you can see as many Advertisements as you want, we have Popup Ads, Banner Ads, Footer Ads, Header Ads, Image Ads, Video Ads, Link Ads, Text Ads, any ad you could possibly want! So what are you waiting for?





It's almost summer and after a bit of time to think I have decided to try and form a think tank to come up with an idea that I can work on all summer than release to steam by the end of it, anyone got ideas? I'm all ears :D

Monday, June 1, 2015

C&E v0.017

Added Features:
+City Page now actually displays your Cities lol and their Population (Default 100, cannot yet be changed)
+Fixed Nation Page spamming Text Per City: "If this nation has any cities they will be displayed here"
+Cash is now Updated per nation based on Revenue every hour (More or less works)

The website is now powered by Cron Jobs which run automated scripts every pre-determined amount of time which allows for all Information from Revenue to Current Cash to be updated often and then to update the time relative to the game since the game has its own "Time" that it manipulates, I am thinking of making the starting year January 2, 1901 and basically the system is similar to P&W, only the Intervals are 1 hour time periods, so every 1 hour it adds a day and updates your Money based on Revenue and Resources, etc.

Sorry for the lack of New Features and details, final exams and things have been busy

Thanks for reading, feel free to leave a Comment, and I'll see you in the next one! Stay awesome :)