Monday, November 23, 2015

Starting Blueprints

This is the official welcome to the game project "Divided". Set in 2,000 BC to 2100 A.D this game takes place in a universe shaped by your ability to survive. The world around you changes, with growing life, plants, and animals of an unknown origin. From your first fire, to your latest Robot. You must upgrade through the ages in this First-Person Survival Sandbox game. Hunt, Invent, Survive. What happens, is up to you.

This game will be fully multiplayer compatible (With both online and offline modes). The goal of the game is to survive like in 'The Forest'. Only you can figure out how to create new things and inventions (Similar to ARK: Survival Evolved). With a Pre-Determined terrain, level editor, interactive enviroment, and fully modifiable modes. With the correct knowledge you could host a server with the original game, to a survive with zombies, and even a server with all-out-warfare with pre-created modes, and custom ones you can design with a world editor, object editor, weapon creator, enemy designer, and technology innovator! You can create a completely custom world, or stay within the greatness of that already created. This game focuses around dynamics and less interface. Using a book to map out the area around you, or taking that ax off your belt, not out of thin air. With inventory dynamic to your character, and object states dynamic to physics this game brings realism to the PC. The games graphics are set by budget, and are Low-Poly designed (Unturned Style Graphics).

With new Hardware, a new team, and new ideas, this first-time planned out game will be the success of Bondo Games!

Not only am I exited for this project, but I have it planned too. This is the first time a game has ever been planned by me before beginning development, and very deeply planned too. I will be receiving help with the project aswell to take loads off of my stress. I'll be receiving help with Animating, Concept Art, and Modeling!

To prepare for this game, we will actually be sending time in an undeveloped part of the woods in Michigan (United States). We will then figure out how someone might realistically go about creating the objects they need to survive. And then apply what we've learned into the game. (Because between you and me, when playing The Forest and ARK, or even Stranded Deep. I find it odd that a Rock tied in a flimsy stick can cut through a tree so well.

I don't know when the first "Real" Update of the game will be, because of all the pre-work that has to be done. But I wanted to try and get you guys as exited as I am for this new project!

Thanks for reading, feel free to leave a Comment, and I'll see you in the next one! Stay awesome :)

Monday, November 2, 2015

Game Development Update

To get you guys Hyped about the new game, it is the biggest, most planned thing I have ever attempted it features

Interactive Environment
World Editor
Dynamic Inventory
Minimal UI
Full Network Comparability
& More!

I can't give away details until I am a bit into it because I don't want someone else stealing these ideas (They're that good! :D ) Best game idea I have ever come up with really.

I hope to see you all around the first beta test, and I'll be happy to start development within the month!

Also I've taken to doing random remixes of random songs because I was bored, kinda like the google logos, just cause I felt like it lol. Just type "MerpStuff" on YouTube lol. (The only thing on that channel I put effort into was the Video Thumbnails and the Channel Art lol)

Thanks for reading, feel free to leave a Comment, and I'll see you in the next one! Stay awesome :)