Wednesday, February 22, 2017

Shooter_51 "Reintroduction"

It's been a while since we've talked about the shooter but it's finally coming forward to give you a taste! (Renamed from Future Men to Shooter because in the process of coming up with a better name). Now since I began the re-programming of the game I have faced MANY difficulties but due to my previous experience (having already programmed a good portion of the game before), I was able to get past a lot of the challenges.

Let's start off with the basics, I re-did the entire first-person animation set to try and bring in a better sense of immersion. Then I created a new main menu for the game and redesigned the entire UI system to be sleek, and (well really not gross looking like it was before). I added "Error popups" so when things in the game go wrong the player will be able to see the error and hopefully report it into me where I can then see how to fix the problem. I've also added "Error codes" every error is assigned an error code for easier organization on my end.

I've also (for the first time) added a nice Options menu for adjusting your game. Before you selected from a list like: "Ultra, Medium, Low". But now you can adjust individual settings so you can decide what parts of the game you want to turn up or turn down depending on your own PC.

Now the new animation system is not quite in the game, but a lot is!

I re-designed the cloud system, originally clouds were big low-poly blocky-ish things in the sky that moved around, but now they're flat images!

Let's finally get to some screenshots:

First of all, this was the main menu I designed when the game first was up and running:

But I've finally decided that the graphic style of the game is more cheery and cartoony (originally I was doing an Unturned / Arma blend), and so this was the result:

As you can see, a lot more colorful and cheery.

Now on the subject of grass (as you can see in that picture) I absolutely LOVE the way it looks, but since we are working on a game meant for low-end PC's we are going to have to cut down on it a bunch, so in the final product there won't be nearly as much grass.

The new map I'm working on doesn't even have any yet! But it's still beautiful.

This was the map (before) I decided on the new graphic style:

And now it looks like:

Now the clouds are more of a personal choice and I've gotten a few people saying they like the old ones better. So I've decided that I will (most likely) put a "Cartoony clouds" option in the main menu (That will default to being on).

That's all the work I have done so far (well most of it) in terms of programming the actual gameplay I haven't made too much progress (Although I have made some).

Now here's another important detail before I end this. Originally the plan was a "Cloud hosts your server" system where the cloud would host your game for you (no port forwarding or dedicated servers). But because the cloud can be quite expensive to run all those, I don't think I'll be able to do that. So the (most likely) plan is to require you guys to do port fowarding (Sorry!)

Thanks for reading, feel free to leave a comment, and I'll see you in the next one! Stay awesome :)